To do:


Make .50 cal Sniper with epic emitters
Better Sprites (i.e. shotgun too skinny)
Fuel-AirRPG make glow (.2 to .9 to make big)
Make Sword not so dumb... (add some cool stuff)
Make Thermobaric Missile Deployer

Grenades

Creds: 

Dum-S Head inspiration = No_One (name not a joke)

Some smoke effects = Death_bringer(glow smoke)


To Use:
AddDevice = HDFirearm
	PresetName = Thermobaric weapon
	AddToGroup = Weapons
	Description = Thermobaric weapons distinguish themselves from conventional explosive weapons by using atmospheric oxygen, instead of carrying an oxidizer in their explosives. They are also called high-impulse thermobaric weapons (HITs), fuel-air explosives (FAE or FAX) or sometimes fuel-air munitions, heat and pressure weapons, or vacuum bombs. They produce more explosive energy for a given size than do other conventional explosives, but have the disadvantage of being less predictable in their effect being influenced by weather.
	Mass = 30
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RocketLauncherB.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -19
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 350
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 4
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 1
	SharpStanceOffset = Vector
		X = 3
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = -1
	SharpLength = 210
	Magazine = Magazine
		CopyOf = Magazine Coalition Missile Launcher
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Cannons/BlamWhoshClick.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 44
	ReloadTime = 6000
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 15
	SharpShakeRange = 1
	NoSupportFactor = 3
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 22
		Y = 1
	EjectionOffset = Vector
		X = -20
		Y = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 9
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 4
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big C
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib M
		Offset = Vector
			X = -12
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib N
		Offset = Vector
			X = 11.5
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = 1.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = -3.5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -7.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 2.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Micro A
		Offset = Vector
			X = 16.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 16.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -11.5
			Y = 0
	GibWoundLimit = 4
